The library has chess, checkers and cards for students to play during their recess time. The question often comes up, “Why can’t we play computer games in the library?” Computer gaming has the potential for being very educational. The following quote, although a bit wordy, explains how games contribute to a student’s education.

“The founders of the Education Arcade at MIT stated that there are many intrinsic motivations for learning associated with games. The threat of failure is lowered. Games allow students to try, make mistakes or fail, and then try again without losing face. Because the classroom can be a scary place for some students, but an atmosphere of non-judgmental and non-confrontational learning may be an asset. Discovery and application of learned skills in new contexts encourages exploration and experimentation. A sense of engagement continues during gaming. Computer games allow students to be stakeholders in the events that occur on the screen. Games provide early success and maintain challenging activities without being overwhelming. Games incorporate initial victory, but further challenges motivate players to continue, and being challenged by more success on the horizon powerfully motivates learning through goal setting and creation of a context in which gamers immediately use learning to solve problems that have real-life consequences.”  — http://www.techlearning.com

The Elementary 4th grade and up can play the following games in the library:

Cool Math Games

Other sites for educational online games:

http://www.funbrain.com/

 

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